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Automation car tycoon game factory size
Automation car tycoon game factory size










automation car tycoon game factory size
  1. #Automation car tycoon game factory size update
  2. #Automation car tycoon game factory size Patch
  3. #Automation car tycoon game factory size full

If you haven't already, you can try to speedrun that build to be part of it too! Here you find more information about the event. It is a community challenge event with big prizes.

#Automation car tycoon game factory size update

Have a look below!Ī recent Little Dev Update video mentions what is going on in development at the moment and announced a community event, with one day remaining for submissions (ending July 20th late US time). a MASSIVE amount of changelog entries marking loads of improvements and fixes.Īpart from this being a big step forward in terms of milestone polish, stability, and usability, there is not much to say. This update is what happens when in the polishing and fixing phase of a big milestone always something new pops up keeping you from releasing all the current fixes.

automation car tycoon game factory size

#Automation car tycoon game factory size full

Let us know what else you're running into and we shall address those things asap.Ĭheers! Full Details Posted, 9:16:08 AM Revisions 1 Tags patchnotes Feed Community Announcements Author Killrob Author Killrob Original Article View Original

  • Fixed crash to desktop while loading Old London Streets photoscene.
  • Fixed that for your first project you could add funding to make it free.
  • Fixed cancelling an AI generated car mid-calculation causing various lua errors.
  • Fixed testing tab defaulting to markets section not highlighting correct button.
  • Fixed contract factories not automatically having full staff and building/tooling degradation.
  • Fixed some designer slider steps not resulting in calculations and improved slider performance.
  • Fixed issues with UI resizing for when scroll sliders are present.
  • Fixed the yearly profit reports triggering a Lua error.
  • Fixed lua error in campaign that blocked play in GetCompan圜reditScore.
  • #Automation car tycoon game factory size Patch

    As that constitutes a larger change, we likely need a week or two to get it all set up and tested though.Ĭheers Full Details Posted, 8:30:29 PM Revisions 1 Tags patchnotes Feed Community Announcements Author Killrob Author Killrob Original Article View OriginalĪ few new issues snuck into the patch last night! Here are the most important ones fixed already. Next up is us finalizing the complete revamp of the engine calculations, which are almost ready and working in the game.

  • Fixed semi slick cross ply tyre tread pattern.
  • Fixed 95_jp_hatchback_3door_* being 5 door.
  • automation car tycoon game factory size

  • Fixed (potentially) trim body selection UI overlapping trims or failing to allow selection occasionally.
  • automation car tycoon game factory size

  • Fixed various engine cloning issues caused by variants not loading their family UIDs.
  • Fixed issues with R&D unlocks not being available when they should.
  • Fixed issue where demographics never calculate if factory got removed.
  • Fixed morph UI getting into state where not showing all morph sliders.
  • Added a Floating Car Stats Widget to props selection.
  • Old cars increment and are moved to /CarSaveExport/ExportedBackup car backup to avoid overwriting on multiple exports.
  • Improved factory addon costs & construction time logic on new configurations.
  • Re-enabled Add Variant button in engine manager in sandbox.
  • A good bunch of additions and fixes in today's patch as we're wrapping up the series of campaign focused updates.












    Automation car tycoon game factory size